Today I welcome author, Jake Elwood, onto my blog. Jake's story appears in the published today Fiends: Ten Tales of Demons.
Three Things I Discovered When Writing "Thief
and Demon"
Heroes Come in All Shapes and Sizes
My protagonist in Thief and Demon is a
little girl. She's a street rat, an orphan, an escaped slave. She's about as
far removed from my life and experiences as it's possible to get and still be
human. I'm middle aged. I'm six and a half feet tall, and male. You would think
I would find it a bit of a stretch to get into the mind of an impoverished and
desperate little girl. And to some extent, you'd be right.
But I can remember being young and
penniless and powerless. Not to the extent that Fleetfoot Mina is, but still.
I've been an outcast. I've been broke. I've wondered how long the gap between
meals might be this time.
And I've run up against people who were
bigger than me, stronger, meaner. I've known bullies. I've known people with
power over me and the worst of intentions. We all have. Mina's life takes these
things to an extreme level, but her experience is a distilled version of what
we've all gone through. She is us.
So does power
Mina's not a mover and shaker, but she's
not helpless. There's no joy in writing a story about someone who can't do
anything. A protagonist should protag, after all. I pitted a penniless street
kid against a powerful sorceress who can summon demons to do her bidding. As I
threw the two of them together, though, something interesting happened. Little
Mina surprised the sorceress. She surprised me. No matter how bad I made things
for her, she just kept fighting back. Effectively, too.
Every human interaction is an interplay of
power, and power is something that both people have. There can be gross
imbalances, but in every case, no matter how powerless someone may seem, no
matter how downtrodden or insignificant, that core of power, however deeply
buried, is there.
It's an easy thing to forget. Mina came to
life on the page for me, and she helped me remember.
Setting Is a Character
In my earliest attempts to write fiction,
it was all plot. I took to plot like a duck to water, but the characters were
just hollow placeholders. Hero. Villain. Victim. Bystander. Love interest. And
the setting? Entirely an afterthought. Who cares where the characters are? It's
what they do that matters, right?
Er, not so much.
What's Frodo Baggins without Middle Earth,
or Harry Potter without Hogwarts? Did you ever watch a Star Wars movie and find
yourself wanting to peer past the characters' shoulders so you could just soak
up that amazing PLACE they were in? A good setting can be fascinating on its
own, and it can interact with your characters, give shape and meaning to your
plot, and make your theme reverberate long after the book's been set aside.
For Thief and Demon I needed a city in a
world where most people don't live in cities. I needed the chaos and hurly-burly
of urban life, a place with room for a small thief to hide and thrive, a place
with pockets to pick and danger on every side.
I also needed a larger world, one that Mina
would stumble into without ever quite knowing who the players were or anything more
than the very basics of the game.
She brushes against icebergs, and Mina –
and the reader – never sees more than the tip. The world she lives in is much
bigger than what makes it onto the pages of the story. It's infinitely more
complex, and mostly hidden, as it should be. I've told the story as it happened
through Mina's eyes, and I've given peeks and hints about the world that shaped
her, the world that made this story possible, the world that made it all
happen.
Clichés Lurk on Every Side, Ready to Drag Down the Unwary
Genre writers walk a fine line between
delivering the tropes that readers expect and mucking up a perfectly good story
with a lot of worn-out clichés. I've got a demon summoned inside a pentagram –
like that hasn't been done before – and, in an earlier draft, Mina set the
demon free by breaking the outline of the star.
Remember that fine line I mentioned
earlier? I crossed it there, and a beta reader called me on it. I sulked for a
while, thought about finding a better beta reader, and finally went back and
took a hard look at the story. And I dug deeper, and I found a better way. I
won't spoil the ending for you here, but I think you'll like the final version
much better than what I almost inflicted on the world.
Always be suspicious of your first idea.
Consider rejecting it, not because it's bad exactly, but because your fourth or
fifth idea is probably better. Dig deeper. See what you find.
Adventure isn't enough; even very small
heroes should grow
There was a time when I wrote boisterous,
tidy plots that brought everything to a pleasing conclusion with the hero back
where he started, invigorated but unchanged. I'm not satisfied with that sort
of thing anymore. Now, at the end of a tale, you can look at one of my
characters and see that they've been through a story. Mina at the end of the tale is not the same little girl who
nicked a handkerchief a few dozen pages before. She's only a few hours older,
but she's wiser and stronger and her view of herself, of her place in the
world, is utterly different. And when that happens, I know I've done my job.
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Fiends: Ten Tales of Demons edited by Rayne Hall, can be found on AmazonmyBook.to/Fiends